#ifndef CURSOR_H_
#define CURSOR_H_

#include "Point2d.h"
#include <string>

namespace Lame3d
{
	class Cursor
	{
		public:
			Cursor(const std::string& tName);
			~Cursor();
			
			Point2d& Size();
			const Point2d& Size() const;
			
			std::string& TextureName();
			const std::string& TextureName() const;
			
		protected:
			Point2d size;
			std::string textureName;
	};
}

#endif /*CURSOR_H_*/
